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Kalle Preetham

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© 2026 Preetham Kalle. All Rights Reserved.

This project improved the YouTube Shorts experience in the YouTube VR panel on Meta Quest 3 by addressing key usability issues related to feedback visibility, control placement, and cognitive load, and by applying human systems engineering principles. The redesigned interactions restore familiar YouTube behaviors, making actions more predictable and reducing user confusion. As a result, users can complete tasks more efficiently, understand system responses more clearly, and feel greater confidence while navigating Shorts within a panel-based VR environment.

Design Impact & Final Outcomes

Reduced user confusion by aligning VR interactions with familiar YouTube behaviors

Improved task efficiency through clearer control placement

Lowered cognitive load by reducing memory-based interactions

Increased user confidence with immediate visual feedback

Delivered a more predictable and learnable Shorts experience in VR

Impact Results

Design System

32/36 | -0.2%

32/36 | -0.2%

24/28 | -0.1%

20/24

20/24

14/20

14/20

11/16

24/28 | -0.1%

11/16

Bold

Light

Bold

Bold

Light

Bold

Regular

Bold

Regular

Light

Headline 1 - Strong

Headline 1

Headline 2 - Strong

Headline 2

Headline 3 - Strong

Headline 3

Body 1 - Strong

Body 1

Body 2 - Strong

Body 2

Typography - Inter

Black

100

Jet Black

100

Dark Black

100

Gray

100

White

100

Red

100

Colors

Shaping & Shapes

24

16

12

8

Panels, Large Elements

Cards, Notifications, Containers

Small containers

Small Elements

12

8

16

20

24

28

32

36

40

44

48

Prototype

Design Innovations

1. Visible Progress Bar for Shorts Playback

Users were lacked clear feedback on video duration while watching Shorts in VR, which led to uncertainty and frustration. To address this, a visible progress bar was added at the bottom of each Short, providing real-time playback status. This simple cue helped users understand how much content remained, reduced cognitive effort, and increased their sense of control while viewing videos in panel mode.

Added Progress Bar for the video

2. Dedicated Pause and Resume Controls

Users instinctively attempted to pause videos by interacting directly with the content, reflecting familiar YouTube behavior from mobile and desktop. Since this interaction was not supported in VR, it caused confusion and repeated trial-and-error. Introducing clear pause and resume controls within the video panel aligned the experience with user expectations, reduced friction, and made playback control more intuitive in VR.

Added Pause & Resume controls for the video

Added Pause & Resume controls for the video

3. Improved Placement of Volume Controls

Users struggled to locate the volume control because it was placed far from related playback controls, increasing search time and disrupting the viewing experience. Moving the volume control closer to other playback and settings controls grouped related actions, improving discoverability and enabling faster adjustments without breaking user focus.

Moved volume button to the bottom right side

4. Repositioned Comments Panel to Reduce Overlap

Opening the comments section panel previously covered important information, such as the video description and Subscribe button, forcing users to rely on memory or repeatedly toggle panels. Repositioning the comments panel to unused space on the right prevents content overlap and allows users to read comments, access video details, and take actions without losing context.

Moved comments panel to the right side

5. Clear Visual Feedback for Actions

Users could perform actions such as liking or replying to the short video, but the system provided little confirmation that the actions were successful. Adding clear visual feedback reassures users that their input has been registered, reduces repeated actions, and closes the interaction loop with greater confidence.

Added Visual Feedback to the reply section

Applying Human Systems Engineering (HSE) Principles

(Feedback): No progress bar at the bottom of the YouTube shorts.

1. Feedback

Users lacked clear playback and action feedback, making it challenging to understand video state and system response, which reduced confidence and increased interaction uncertainty.

No Playback Awareness

No visible playback progress or duration indicator was present.

Unclear System State

Users could not tell whether the video was playing, paused, or responding.

No Action Confirmation

Pause interactions provided no immediate visual confirmation.

Feedback from Observations

(Proximity Compatibility): Volume and settings buttons are at opposite ends.

2. Proximity Compatibility

Controls supporting the same task were placed far apart, increasing visual search, effort, and task completion time.

Separated Playback Controls

Playback and volume controls were positioned far apart within the panel.

Increased Visual Search

Users spent extra time scanning the interface to locate the volume control.

Slower Task Completion

Spatial separation increased effort and delayed task execution.

Feedback from Observations

(Expectancies): No option available to pause a video.

3. Expectancies

Users expected familiar YouTube interactions, and when these were not supported in VR, confusion and hesitation increased.

Direct Video Interaction Expected

Users attempted to pause or resume playback by clicking directly on the video.

Reliance on Familiar Mental Models

Users applied interaction patterns from mobile and desktop YouTube experiences.

Confusion and Hesitation

When expectations were not met, users hesitated and retried actions.

Feedback from Observations

 (Gulf of Evaluation): Lack of feed back when the Like button is clicked.

4. Gulf of Evaluation

Users could not clearly tell whether their actions were successfully completed, increasing uncertainty and reducing confidence.

No Action Confirmation

Users were unsure whether actions like liking a video were registered.

Lack of System Feedback

The interface did not provide visible confirmation after user actions.

Assumption-Based Interaction

Users relied on guesswork instead of clear system responses.

Feedback from Observations

(Working Memory): Comments panel covers up Description panel (and Subscribe button)

5. Working Memory

Users were required to remember the location of controls that were no longer visible, increasing mental effort.

Hidden Controls

Key actions like Subscribe became obscured when panels changed.

Memory Over Recognition

Users had to recall control locations instead of seeing them.

Interrupted Task Flow

Switching panels increased cognitive load and slowed interaction.

Feedback from Observations

The testing was conducted using the YouTube VR application on Meta Quest 3 in panel mode. Three participants with different backgrounds have completed a set of predefined tasks which we have made the tasks where it includes playing a video, pausing, liking, commenting, subscribing, and adjusting volume. Task performance and interaction difficulties were observed to identify usability breakdowns in the Shorts panel interface.

Observations

Task Completion Time (in seconds)

200

150

100

50

0

195 sec.

90 sec.

110 sec.

Participant 3

Participant 2

Participant 1

Participants

Task Completion Time (sec)

A. Task Completion Time

The bar graph shows that task completion time varied significantly across participants. Users who faced difficulty locating controls and understanding available interactions took longer to complete tasks. This indicates that the current panel-based interface lacks clear affordances for efficient interaction.

Average Success and Failure Rate Among Assigned Tasks

100

80

60

40

20

0

71%

29%

Success

Failure

Outcome

Percentage (%)

B. Task Success and Failure Rate

The bar graph highlights that while most tasks were eventually failure, a notable portion is completed. These failures primarily occurred during actions such as pausing videos and adding comments. The results suggest a mismatch between user expectations and system feedback within the YouTube Shorts panel.

As a team, we have identified that the YouTube Shorts panel in YouTube VR on Meta Quest 3 lacks clear interaction feedback, intuitive control placement, and spatial consistency. These gaps have made basic actions such as pausing playback, adjusting volume, and confirming user inputs feel uncertain and error-prone, increasing cognitive load and reducing user confidence while interacting with Shorts in a panel-based VR environment.

Problem in YouTube shorts in panel

Why We Are Solving This

Panel-based VR experiences rely heavily on clear feedback, predictable interactions, and low cognitive effort. When basic actions feel uncertain or require trial and error, users lose confidence and control within the experience.

Why It Matters

Reduces cognitive load during interaction

Restores user confidence and control

Keeps short-form content fast and intuitive

Improves usability in panel-based VR systems

During testing phase of the YouTube Shorts panel interface on Meta Quest 3, users consistently attempted interactions based on familiar mental models from mobile and desktop devices. However, the panel-based VR system failed to clearly support these expectations.

Key Usability Breakdowns Observed

Pause Interaction Fails

Users attempted to pause videos by interacting directly with the Shorts panel, but playback continued without any response.

Volume Control Is Hard to Find

The volume control was difficult to locate due to its separation from related media controls.

No Confirmation for Actions

Users could not determine whether actions such as ‘Like’ had been successfully completed.

Comments Panel Blocks Interaction

Opening the comments panel obscured important content and prevented users from commenting or replying.

we are solving this problem because panel-based VR experiences rely heavily on clarity, feedback, and predictable interaction patterns. The actions fail within a panel interface, users lose confidence and must rely on trial and error. Improving these interactions makes YouTube Shorts remains fast, intuitive, and low-effort even when viewed inside a VR panel.

Video -1

Video -2

Video -3

Here are the 3 videos showing what exactly the problem faced by the users

Work Overview

Timeline

March - May 2025

Responsibilities

UX Research

UI Design

Disciplines

Human Computer Interaction

Human Systems Engineering

Tools

Figma

Meta Quest 3

Team

Preetham Kalle

Scott Nokes

The project evaluates and redesigns the YouTube Shorts experience in YouTube VR on Meta Quest 3, where short-form videos are displayed as 2D panels in a 3D VR space. As a team, we identified usability issues in core interactions, including playback controls, volume adjustment, and action confirmation. Applying Human Systems Engineering (HSE) principles, we explored design improvements to reduce cognitive load and improve interaction clarity in panel-based VR.

Project Background

Redesigning the YouTube Shorts in Panel VR

Improving control, feedback, and cognitive clarity on Meta Quest 3